Auror is one of three professions in Harry Potter: Wizards Unite. It is intended at being best as spellcasting and defeating dark wizards in combat. It is lead by Harry Potter.
For a full overview of Professions make sure you check out our “In-depth look at Professions” guide.
Auror Fundamentals
Auror Fundamentals is the first lesson book in the Auror Profession. This has 137 lessons to complete.
Skill Name | Stat | Spell Books Cost | Scrolls Cost |
---|---|---|---|
The Auror Advantage | 10 Power v.s. Foes with <50% Stamina | 0 | 2 |
Protego Practice | 3% Protego Power | 0 | 2-2 |
The Flitwick Method | 4 Power | 0 | 2-2 |
Third Position | 8 Power | 0-0-1-1 | 4-4-4-4 |
The Weakening Hex | Impair a Foe by lowering their Power | 0 | 4 |
Field Training | 4% Precision | 0-0-1 | 4-4-4 |
Resilience Training | 21 Stamina | 0-0-1 | 5-5-5 |
Auror’s Handbook | 15 Stamina | 0 | 5-5 |
The Bat-Bogey Hex | Reduce a single Foe’s Stamina by a small amount | 0 | 5 |
Steel Conviction | 2 Max Focus | 0 | 5-5 |
Method in the Mad-Eye | 25 Stamina | 0-0-2 | 6-6-6 |
Playing Dirty | 10% Defence vs Foes with at less than 50% Stamina | 2 | 15 |
Mind the Gaps | 9% Precision | 0-0-2-2-4 | 6-6-6-6-6 |
Gawaining Experience | 19 Stamina | 0 | 7-7 |
Ferocious Bat-Bogey Hex | Reduce Foe’s stamina: -2 | 0 | 7 |
Self Reflection | 22% Critical Power | 0-0-2-2 | 7-7-7-7 |
Improved Weakness Hex | Impair Foe Power: -5% (x2) | 0 | 8-8 |
The Focus Charm | Transfer Focus from yourself to a Teammate | 0 | 8 |
The Duellists | 9 Power | 0-0-2-2 | 8-8-8-8 |
Duelling In The Dark | 1 Initial Focus | 0 | 10 |
Somatic Casting | 7 Power | 0-0-3 | 10-10-10 |
Full Body Fitness | 31 Stamina | 0-0-3 | 10-10-10 |
Punishment Principle | 10 Power | 0-0-3-7 | 10-10-10-10 |
Duelling dummy | 6 Power | 0 | 12-12 |
An Unforgivable | 46 Stamina | 0-0-4-8 | 12-12-12-12 |
Walden Macnair | 9 Power | 0-0-4 | 12-12-12 |
Constant Vigilance | 3 Max Focus | 0-0-5 | 15-15-15 |
To Protect And Serve | 29% Proficiency Power | 0-0-5-10 | 15-15-15-15 |
Dancing With Dummies | 35% Precision vs Foes with 100% Stamina | 12 | 45 |
Hidden Gem | 15% Defense | 0 | 15-15 |
Practice Range | 15% Accuracy | 0-0-6 | 18-18-18 |
Weakness Hex Maxima | Impair Foe Power: -5% (x2) | 0-0-6 | 18-18-18 |
The Confusion Hex | Impair a Foe that lowers their Defense, Evasiveness, and Counter Jinxes | 0 | 18 |
Diggles’ Discriminating Discourse | 32% Defence Breach | 0-0-6-12-12 | 18-18-18-18-18 |
Confusion Hex Repetitions | Impair Foe Defense, Dodge, Defense Breach, Counter Jinx | 0 | 22-22 |
The Criminal Mind | 38% Proficiency Power | 0-0-7-14 | 22-22-22-22 |
Battle Instinct | 7% Precision | 0-0-7 | 22-22-22 |
Creatures Elective | 25% Deficiency Defense | 0-0-7 | 22-22-22 |
Advanced Guard | 7% Protego Power | 0-0-8 | 26-26-26 |
History of the Dark Arts | 61% Proficiency Power | 0-0-8-17-17 | 26-26-26-26-35 |
Thieves’ Survival Guide | 10% Precision | 0-0-8-17 | 26-26-26-26 |
Knowledge and Understanding | 25% Deficiency Defence Power | 0 | 26-26 |
Into The Fire | 39 Stamina | 0-0-10 | 32-32-32 |
Best-Laid Plans | 1 Initial Focus | 0 | 32 |
Accelerating Blast | 22% Critical Power | 0-0-10 | 32-32-32 |
Light and Shadow Room | 26% Critical Power | 0-0-10 | 32-32-32 |
Expanding Repertoire | 13 Power | 0-0-10-21 | 32-32-32-32 |
Fashion Forward | 24% Defence | 0 | 38-38 |
Weakening Hex Mastery | Impair Foe Defense, Dodge, Defense Breach, Counter Jinx | 0 | 38-38 |
Perfect Form | 14 Power | 0-0-25-25 | 38-38-38-38 |
The Trick With Death Eaters | 25% Precision vs Death Eaters | 28 | 80 |
First Strike | 50% Critical Power vs Foes with 100% Stamina | 36 | 100 |
Full Moon Hunter | 30% Defence Breach vs Werewolves | 24 | 70 |