Auror is one of three professions in Harry Potter: Wizards Unite. It is intended at being best as spellcasting and defeating dark wizards in combat. It is lead by Harry Potter.

For a full overview of Professions make sure you check out our “In-depth look at Professions” guide.

Auror Fundamentals

Auror Fundamentals is the first lesson book in the Auror Profession. This has 137 lessons to complete.

Skill Name Stat Spell Books Cost Scrolls Cost
The Auror Advantage 10 Power v.s. Foes with <50% Stamina 0 2
Protego Practice 3% Protego Power 0 2-2
The Flitwick Method 4 Power 0 2-2
Third Position 8 Power 0-0-1-1 4-4-4-4
The Weakening Hex Impair a Foe by lowering their Power 0 4
Field Training 4% Precision 0-0-1 4-4-4
Resilience Training 21 Stamina 0-0-1 5-5-5
Auror’s Handbook 15 Stamina 0 5-5
The Bat-Bogey Hex Reduce a single Foe’s Stamina by a small amount 0 5
Steel Conviction 2 Max Focus 0 5-5
Method in the Mad-Eye 25 Stamina 0-0-2 6-6-6
Playing Dirty 10% Defence vs Foes with at less than 50% Stamina 2 15
Mind the Gaps 9% Precision 0-0-2-2-4 6-6-6-6-6
Gawaining Experience 19 Stamina 0 7-7
Ferocious Bat-Bogey Hex Reduce Foe’s stamina: -2 0 7
Self Reflection 22% Critical Power 0-0-2-2 7-7-7-7
Improved Weakness Hex Impair Foe Power: -5% (x2) 0 8-8
The Focus Charm Transfer Focus from yourself to a Teammate 0 8
The Duellists 9 Power 0-0-2-2 8-8-8-8
Duelling In The Dark 1 Initial Focus 0 10
Somatic Casting 7 Power 0-0-3 10-10-10
Full Body Fitness 31 Stamina 0-0-3 10-10-10
Punishment Principle 10 Power 0-0-3-7 10-10-10-10
Duelling dummy 6 Power 0 12-12
An Unforgivable 46 Stamina 0-0-4-8 12-12-12-12
Walden Macnair 9 Power 0-0-4 12-12-12
Constant Vigilance 3 Max Focus 0-0-5 15-15-15
To Protect And Serve 29% Proficiency Power 0-0-5-10 15-15-15-15
Dancing With Dummies 35% Precision vs Foes with 100% Stamina 12 45
Hidden Gem 15% Defense 0 15-15
Practice Range 15% Accuracy 0-0-6 18-18-18
Weakness Hex Maxima Impair Foe Power: -5% (x2) 0-0-6 18-18-18
The Confusion Hex Impair a Foe that lowers their Defense, Evasiveness, and Counter Jinxes 0 18
Diggles’ Discriminating Discourse 32% Defence Breach 0-0-6-12-12 18-18-18-18-18
Confusion Hex Repetitions Impair Foe Defense, Dodge, Defense Breach, Counter Jinx 0 22-22
The Criminal Mind 38% Proficiency Power 0-0-7-14 22-22-22-22
Battle Instinct 7% Precision 0-0-7 22-22-22
Creatures Elective 25% Deficiency Defense 0-0-7 22-22-22
Advanced Guard 7% Protego Power 0-0-8 26-26-26
History of the Dark Arts 61% Proficiency Power 0-0-8-17-17 26-26-26-26-35
Thieves’ Survival Guide 10% Precision 0-0-8-17 26-26-26-26
Knowledge and Understanding 25% Deficiency Defence Power 0 26-26
Into The Fire 39 Stamina 0-0-10 32-32-32
Best-Laid Plans 1 Initial Focus 0 32
Accelerating Blast 22% Critical Power 0-0-10 32-32-32
Light and Shadow Room 26% Critical Power 0-0-10 32-32-32
Expanding Repertoire 13 Power 0-0-10-21 32-32-32-32
Fashion Forward 24% Defence 0 38-38
Weakening Hex Mastery Impair Foe Defense, Dodge, Defense Breach, Counter Jinx 0 38-38
Perfect Form 14 Power 0-0-25-25 38-38-38-38
The Trick With Death Eaters 25% Precision vs Death Eaters 28 80
First Strike 50% Critical Power vs Foes with 100% Stamina 36 100
Full Moon Hunter 30% Defence Breach vs Werewolves 24 70